For major characters like Miguel, Martinez gets dozens of drawings from every angle or even a clay sculpture to work off of. For minor characters, however, he might only receive a single drawing. From there, Martinez begins building the digital puppet out of geometric shapes. “Characters begin with something as simple as a cube,” Martinez says. “We will keep on adding edges and pulling out faces and slowly shaping it.” The shapes get layered together until each character has a realistic, complex silhouette. This process can take anywhere from two to six months per character!
In addition to making a 3-D model of every character, Martinez and his team create a way for the animators to move each part of the models. “We build a control interface,” Martinez explains. “For the face, imagine you walk into a cockpit of an airplane and there’s knobs everywhere. When you turn one of these knobs, it makes a different part of the face move.” Every part of the character, from the shape of its smile to the wiggling of its toes, is controlled by this interface.